Eligibility checklist
| Check | Why it matters | Where to verify |
|---|---|---|
| Kingdom group | Transfers are normally limited to an event-defined group. | Current event panel |
| Destination status | Open, leading and ordinary kingdoms may use different entry rules. | Destination list |
| Power cap / invite | Accounts above a cap may need a special invitation. | Event rules |
| Transfer passes | Required quantity can depend on account power. | Transfer preview |
| Hero or progression compatibility | Newer content may be unavailable across mismatched generations. | Event details |
| Cooldown and account state | Previous moves, active marches or alliance membership may block transfer. | Final confirmation screen |
How to choose a destination
- Check activity during the hours you actually play.
- Ask how leadership assigns events, forts and KvK roles.
- Confirm language, time zone, alliance expectations and minimum participation.
- Look beyond the strongest alliance: a healthy kingdom needs several active groups.
- Speak to current residents before committing.
Before pressing confirm
- Take screenshots of your account and the destination.
- Leave your alliance only when the event instructions require it.
- Recall marches and resolve any blocked account state.
- Read the final pass cost and destination one more time.
- Assume the move is permanent unless the game explicitly offers another later event.
Do not buy passes from an old web table. Use the cost shown on your own transfer preview; event rules are not guaranteed to stay fixed.
After arrival
Join the agreed alliance, reset rally and event expectations, update bookmarks or community links, and save a new resource reserve. Do not immediately exhaust the materials you carried over.
This page intentionally avoids publishing fixed caps and pass tables because transfer rules can change. The current Kingshot event panel and confirmation screen are authoritative. Official help: Century Games support.