
What players actually need from the map
A useful map page should reduce search time. Group locations by progression purpose so the player can jump directly to the shovel, a bunker, a cave or another key tool.
Caves
Caves can gate tools, resources and progression. Prepare light, food, healing and a recovery plan rather than entering every cave as soon as you see it.
Bunkers
Bunker searches often overlap with keycards and late-game progression. Keep bunker routes linked to the tools or access requirements they need.
Tools and blueprints
High-intent searches like shovel location and blueprints deserve dedicated pages because the player usually wants a step-by-step route, not a map overview.